﻿using System;
using ProjScan.RecordManager.AssetData;
using UnityEngine;

namespace ProjScan.RecordManager
{
	// Token: 0x0200028B RID: 651
	internal class SkinnedMeshRendererRecordManager : ComponentRecordManager<SkinnedMeshRenderer, SkinnedMeshRendererAssetData>
	{
		// Token: 0x0600112F RID: 4399 RVA: 0x00050D84 File Offset: 0x0004EF84
		public override SkinnedMeshRendererAssetData CreateAssetData(int directoryId, SkinnedMeshRenderer component, string assetName)
		{
			return new SkinnedMeshRendererAssetData(directoryId, component, assetName);
		}

		// Token: 0x17000387 RID: 903
		// (get) Token: 0x06001130 RID: 4400 RVA: 0x00050DA0 File Offset: 0x0004EFA0
		public override string TableTag
		{
			get
			{
				return "skinnedmeshrenderer";
			}
		}
	}
}
